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Rivals Of Aether 2 Mod Kit not available in different countries (I am in Brazil)
#7
The Mod kit for some reason is not available in Brazil and so is not letting me download it
Planned but Far
40
Better Documentation Format
#22
I know everything is in a WiP state, but one thing I don't like, and which I think is kneecapping you a bit, is how the documentation is being handled, specifically the one you find here: http://rivals2.com/workshop At the moment, the link just red
Monitoring
30
Runtime Hitbox and Hitbox Property Creation/Modification via Lua
#30
If this were implemented, modders could create many dynamic character mechanics, such as install/rage modes, variable charge attacks, empowered hitbox size/positioning based on states, conditional sweetspots or knockback, and more!
Discussing Options
26
Allow us to create 2D animated characters
#45
This might be a bit of a stretch, but hear me out. We all know creating a fighter in a 3D environment is much harder than creating one in 2D is. Modding for RoA2 is significantly more difficult overall than modding for RoA1 was. A big part of that
22
Mod Kit not available in Germany
#5
I have tried to access the Mod Kit from the Epic Games Store since the announcement and have not been able to find nor download it, either by searching it or by opening a link that someone sent me. For context (if that helps), I am currently in Germ
Planned but Far
21
Arcade mode support
#3
When playing as a workshop character, the arcade mode doesn't do anything after pressing start, and then crashes after a weirdly long period of time
Partially Addressed
21
Please make a tutorial video showing the process
#14
I feel like the current pdf is pretty hard to follow and I find myself constantly wondering where I should click or navigate to next within Unreal Engine. A visual tutorial video would help show exactly where to navigate in order to get started maki
Discussing Options
20
Unique character portrait border for workshop fighters
#15
It's weird seeing the workshop characters with the fire elemental border. I think workshop characters should come with a neutral border, or a unique one like a gear. Mockup below.
Planned but Far
19
Better Character Select Visuals
#10
Many players are visual people. I feel that, once more characters get added, it will be hard to find the ones you like through the current menu. If I could make a suggestion, I would have an icon next to the name (similar to Rivals 1) and have a pro
Planned but Far
19
Finishing matches with Workshop Characters should earn Aether coins
#11
Like in Rivals 1.
16
GUI skinning capabilities ("Screenpacks") in the future?
#4
Rivals 1 Workshop didn't see a lot of GUI overhauls because there wasn't really any room for it. Hiding HUD elements was, to my knowledge, just about obscuring them with something else. There was no CSS or SSS modification to speak of, on top of tha
15
Let Us Add Fighters To The CSS
#16
Clicking a button and scrolling down a list works fine for selecting characters, but if the CSS were modular and perhaps shifted around with the inclusion of new custom fighters, it would really feel like the fighters are in the game. Something fee
Not Planned
15
Workshop link in the announcement post is broken
#2
The link to Steam Workshop on the Steam community announcement doesn't go anywhere. (also first!!!)
13
Accessing the Lua code of other objects
#27
It would seem to me that all ways to get references to other objects (e.g. GetMyArticlesTableByName) return RivalsCharacterEntity or RivalsArticleEntity objects. This is usually fine, but it's no good for cases where I need to get `RivalsLuaCh
Discussing Options
12
Mod kit patch notes
#20
I've been noticing that the mod kit on epic launcher has been getting updates pretty frequently. Could we get some kind of patch notes on the changes? I imagine it would be pretty useful for workshop devs to know about the minor or significant chang
Partially Addressed
12
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