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Crash Issues on the newest version (8/4/2026)
#64
All non-menu scenes were not loading correctly (all pitch black). I rebuilt all of the levels and lighting, but this didn't fix this. When I went to test other levels to see if any of them worked, I stumbled upon an unreleased Gouie skin and might
3
Gives statuses memory of time and whether they've been processed
#63
I don't mind how we can't add additional netprops to statuses. (It would be nice to be able to, which would obviate the rest of this, but I understand a desire to keep them lightweight.) However, I think there are two use cases that are best-done au
1
Let sound effects be created in multiple windows.
#62
There is an option to add more than one window to destroy a sound effect, so why is there no option to put multiple windows for its creation? This is good for moves with variations. My character has a few different versions of startup but I want the
2
Changing controls has a visual bug
#61
When changing controls in the Character Select Screen, options like Air Grab, Air Parry, and Right Stick don't show you what you've selected.
1
Local VS 4 Player Playtest doesn't work
#60
Not only in Workshop, but also on the normal build, the playtest is heavily bugged. Sometimes the camera doesn't move for the 3rd or the 4th player. Sometimes the 3rd or the 4th Player character doesnt even load in and it only shows the playtest sta
4
Assist Trophy Item
#59
For the full release of Workshop, it would be monumentally awesome if an Assist-Trophy-like item was added to let modders create characters that can assist in the heat of battle and add to the chaos. Assist characters would require less work than fu
7
Can't open workshop without crashing after loading in.
#58
It happens consistently right before I get to the main menu. I've tried DX11/DX12. I only have like 6 subscribed fighters. please fix.
Partially Addressed
7
Be able to change Character Data attributes in Lua
#57
Say that you wanted to make a character that gets a movement speed or a knockback buff after using a certain move, it would be really useful if we could change character stats mid-game
Planned but Far
3
The ability to see hitboxes in the editor
#56
Constantly having to readjust hitboxes by going into the game over and over is quite tiresome
Not Planned
2
Allow attacks to transition into more states.
#54
Right now, attacks only ever end in Idle, Fall, or Crouch as far as I understand. It would be awesome if you could set the attack to end in other states. For example, a tripping attack could put the character in Knockdown, or a dash attack that goes
7
workshop beta version freezes every time I go to the roster menu.
#53
Numero uno thing I'd expect to work in a workshop beta is being able to use the workshop characters in the workshop beta. I have not been able to do that for at least 2 months and I'm shocked nobody has mentioned this until now.
Monitoring
2
Allow attaching articles to sockets
#52
This is somewhat related to #28 and is arguably a better solution for a common use case: I would like to be able to attach an article to a socket, rather than positioning it on a bone. In theory this would allow it to scale and rotate a
6
Downloading two characters that use Clairen makes one accessible
#51
If you download two workshop characters that use Clairen as a base, such as Fite Cat and Clairen With Tippers Only, then if you select Tipper Clairen, you'll end up just getting Fite Cat, making it impossible to select one of the two characters that
Partially Addressed
1
Access to blast line data
#50
Currently (as far as I can tell) the only way to get stage data is GetCurrentStageData(), which only provides information about the stage's main platform. There should be a way to get access to blast line data, so we can e.g. determine whether a p
Planned
3
There is no way for articles to know which hitbox (or which player) has hit them
#48
Articles with complex player interactions would benefit from being able to know which hitbox (from which player) collided with it. For example, consider an article like Awatsu bubbles. They should be able to be hit by any player in a match. If the
Planned
6
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