
Currently the charge value is hardcoded for strongs and there is no way to access this value on other moves to take advantage things such as hitstun/damage multipliers based on charge or modifying velocity based on charge. Currently all of that has to be done manually in LUA aside from on strong moves where the charge is again hard coded.
It would be great if we had some way to pass information from lua into that value. such as “self:SetStateCharge()” or something like this.


In the latest patch we were given access to the function “ChargeStrongAttack()” which gives us access to these values to use there is also a “GetChargeValue()” inside of the damage interface but what would be perfect here would be a “SetChargeValue()” also to have more control over the value instead of allowing only the ChargeStrongAttack() function to control it.