In Rivals 1, if you want to modify overarching mechanics, you do so with a buddy. This is extremely limiting. If you, for example, wanted a Configurable Hitstun buddy and a Configurable Buffer buddy, you would need to choose between the two, and make a match start configuration screen that may interfere with other match start menus, IE: Rivals Rogue. Ignore for a second that a configurable buffer in Rivals 1 would be impossible due to buffer values being read only, though if Rivals 2 hasn’t already addressed this and can, that would also be appreciated.