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Version control support#34

L

In order to collaborate and test frequently, I usually develop from a github repo. Because of the way the modkit is a “game” from the epic store I have run into trouble that is not present in a normal ue project file. I would love to be able to collaborate remotely with people on a single project. If there is a process in place for this i would love to be pointed to any kind of documentation.

8 months ago
1
?

I have gotten github to work with the modkit. Heres how I did it:

  1. Make a new character mod locally on my computer
  2. Create a github repo inside ModContent/[YOURCHARACTERID]
    3.
    upload the changes to github
  3. invite a friend to github and have them download the repo onto their computer
  4. the friend creates the ModContent/[YOURCHARACTERID] folder, and drags in the content of the github folder
  5. you might need the Project/Mods/[YOURCHARACTERID]/[YOURCHARACTERID].MINFO file, just in case I sent them this file and they loaded it using the modkit’s “Steam Workshop Editor Utility Widget” UI
  6. make the uasset files show up by closing Unreal and delete these folders in the R2Kit project root:
    Intermediate/
    Saved/
    DerivedDataCache/
    you may be able to also right click and refresh instead
  7. double click the character CD file
    then it should work and be playable in the editor
8 months ago
1