
For RivalsArticleEntity, you can get/set windows by name with :GetWindowByName("Name") and :SetWindowByName("Name").
For RivalsCharacterEntity, you…can’t. Or at least, the current documentation doesn’t show a path to doing so.
I would hope that this is already sorta-kinda planned in the sense that RivalsCharacterAttackData appears very incomplete, and that’s about where I’d expect to find this ability. If not, well, you have this issue now. :P
